CURRENTLY WORKING ON
Fixing bugs for Undead Legacy 2.7 for 7 Days to Die v2.6b14
More info about that can be found on my discord channel
Mutant animals and other creatures
Wasteland is an unforgiving place, but some managed to survive the horrors of radiation, mutating into hideous and vile creatures, that will strike fear to anyone encountering them, some of which are more deadlier than any zombie or animal encountered.
World bosses
Large and formidable world bosses, tougher than a dozen of zombie bears combined, that when encountered unprepared would result in either running from your life or accepting faith and facing the consequences.
One of the first world bosses will be the featured Mech at some of the refurbished trader POIs.
More Vehicles
More motorcycles, cars, trucks, helicopters and planes will be added with time, including repairable versions found in the world.
Food/Nutrition Overhaul
Introduction of 4 nutrient system with Fat, Carbs, Protein and Vitamins of which the first 3 would determine your energy and vitamins would determine how strong is your immune system against various diseases (infection, dysentery etc). Managing all 4 nutrients well will passively increase wellness, badly managing them will decrease wellness. Wellness will give various bonuses to max health, stamina, carry weight and experience gain.
Trader HUBs
Main trader characters would give out only quests and be in the leader role of each trader prefab. Trading would be split between multiple unique complementary NPCs, that would do only role specific trading, like mechanics, medicine, gun, melee weapon, armor and other traders with their own stalls. Possibly also a trader/trainer, that helps you level up action skills.
Repairable flying vehicles
Ability to find damaged, badly damaged and repairable Helicopters in the world and on/near helipads.
Loot overhaul
More frequent loot drops from zombies and the type of loot dropped would be based on what kind of zombies you kill. Killing a cop or soldier zombie would have a greater chance of yielding guns and ammo, nurses - medicine, construction workers - construction supplies and tools etc. A similar approach would go with container block loot.
More items, blocks, weapons
More items, blocks, weapons will be added in a need by basis such as new
findable junk items, valuables, melee and ranged weapons, quest related items etc.
NPC Followers
Ability to obtain various NPC followers such as dogs (like in fallout) or hired mercenaries.
Refurbished and new POI's
Creating new Prefabs aka Points of Interest (POI's in short) is very time consuming, thus initial goal is to refurbish existing ones in order to introduce new decor and other functional blocks, that would facilitate for better immersion in regards to the set goals of the mod. With enough content present in the mod, unique more mod specific POI's will be developed, some possibly story related.
Custom story map
When the mod will have enough critical mass with necessary systems, mechanics, items and blocks for development of a story driven map in Undead Legacy lore, there will be tailored story driven maps with and end-goal to reach and beat the mod.
MISCELLANEOUS nice to have things
Repairable trees to support tree houses
Spears with secondary power attack
Throwable javelins
Throwable glowsticks
Grenade launchers
Energy weapons (Plasma/Laser/Other)
Named Electrical Switches
Named Fuse Box Switches
Colored electrical wires?
Lawnmower vehicles to cut grass
Auto stop workstations when queue is empty to save fuel
Powered sci-fi door variants
Additional Elevator variants
Vehicle mounted guns
Optional floating dynamic damage numbers near targets
Player craftable portals
Animal Trophies
Armor stands/mannequins
Weapon display stands/racks
Broken armor indicator on the HUD
Community suggestions
| Date | Suggested by | Status | Suggestion |
| 10.02.2022 | Shesqi | Complete | Add image of a POI in quest description |
| 17.01.2022 | Genosis | "Watch list" that lets you tag items to highlighted at traders, when they are available. Would be super handy to buy up food, rare resources, and certain items and mods you are looking for. | |
| 29.06.2021 | Subquake | Headlight on helmet, car lights, handheld flashlight, gun lights consume power/battery charge | |
| 27.05.2021 | Subquake | Replace Living off the land perk with two trade action skills: Farming (for player planted crops) and Foraging (for wild crops, mushrooms, berries etc) | |
| 18.05.2021 | Subquake | POIs with a for sale sign in front, with barely anything in them, with some cardboard boxes and bare minimum to no furniture | |
| 13.05.2021 | Subquake | POI inspired by Shadow Moses map from Metal Gear Solid | |
| 13.05.2021 | Subquake | POIs inspired by Fallout 3, 4, 76 bunkers | |
| 08.05.2021 | Community | Gun jamming, higher quality guns have less chance to jam, jamming results in gun unload and durability loss | |
| 30.03.2021 | Subquake | Massive trader naval ship POI at the border of the map with landed supply planes, explaining where are the supply planes coming from. | |
| 27.03.2021 | Havenkeeper | Movement bonus on roads | |
| 10.03.2021 | Subquake | Chance for vehicles to break down when driven off-road with vehicle mods reducing the chance of breaking down (better wheels, more reliable engines, batteries as vehicle mods etc) | |
| 10.03.2021 | Subquake | A POI defend quest. When started, resets POI and gives a prepare timer before the attack begins after triggering the start. If you die during defend phase or leave the POI area, quest fails. | |
| 09.03.2021 | ram1024 | Powered Mine Dispenser Trap | |
| 06.02.2021 | ram1024 | Throwable Glowsticks | |
| 01.02.2021 | DevThaDevastator | Complete | Ability to pin a recipe to show what ingredients you need to make it |
| 19.01.2021 | Rockysteel | Upgrade trees with resin collectors (bucket with tap) | |
| 17.01.2021 | EpsilonIndi | Powered sci-fi doors | |
| 15.01.2021 | Biddle | Console CMD to output ULM version | |
| 09.01.2021 | Extruda | Complete | M1 Garand Sniper Rifle |
| 29.12.2020 | Biddle | Floating dynamic damage numbers near the target similar to Diablo 3 (Off, On, Accumulative) | |
| 23.12.2020 | Subquake | Turn off workstations, when last item in queue gets completed | |
| 21.12.2020 | Subquake | Chicken Coops, that produce eggs | |
| 21.12.2020 | Galaktus | Lawnmowers in the world and ability to wrench small engines from them | |
| 18.12.2020 | Galddar | (Balancing) Imbalanced burn times fof fuel bricks, coal, charcoal | |
| 18.12.2020 | Shrub | (Balancing) Medicine, Missions takes long time to level | |
| 18.12.2020 | EpsilonIndi | A fuse box that can be turned on and off and has the ability to be named, just like the writeable storage crates. Helps with lategame wire clutter | |
| 18.12.2020 | JonahBirch | Throwable Javelins, replacing throwing ability of a spear and having spears do power attacks | |
| 18.12.2020 | Shrub | Ability to repair trees so that we can have viable option to build tree houses | |
| 18.12.2020 | Subquake | Trader hubs, where you have 1 governor NPC, that doesn't sell anything, but offers quests (vanilla NPC in the trader outpost) and other NPCs that sell category specific things (don't offer quests), like someone selling only guns and ammo, other selling only building supplies, another selling melee weapons, another selling medicine etc | |
| 18.12.2020 | Carry | Ability to get sulfur from rotting flesh or something like that in addition to other means |